Spies & Sentries

Outdoors - Night
(new moon recommended)

Equipment: flashlight

Formation: area at campground

Preparation: none


There are two teams: the Sentries and the Spies.
One player acts as the Referee
The Sentries guard a base.
The Spies attempt to get within 20 feet of the base at night without being detected.
Whenever a Sentry thinks he hears or sees a Spy, he warns the Referee, who carries a flashlight. The Referee points the flashlight in the direction indicated by the Sentry.
If the Referee detects a Spy and he is within 20 feet from the boundary, the Spies win!
If the Referee detects a Spy and he is more than 20 feet from the boundary, the Spy is caught and must go to jail by sitting quietly within the base area.
The Sentries win by either detecting all the Spies before one can get within 20 feet or delaying the Spies until the time limit is reached.

Variation: none